1) Spaceship Launch
Grades: 1-2
Summary: Read the word and find the number that matches to launch the spaceship.
How to integrate: Shared
2) Door Numbers
Grades: 1-2
Summary: Deliver the mail by listening to the audio and then dragging and dropping the letter to it's correct door.
How to integrate: Modeled, Shared
3) Model and Write 2-Digit Numbers (ten frame and base-10 blocks)
Grade: 2
Summary: A short lesson on how to model two-digit numbers using the ten-frame
How to Integrate: Modeled
4) Model and Write 2-Digit Numbers (base-10 blocks)
Grade: 2-3
Summary: A short lesson on modelling and writing 2 digit numbers using base 10 blocks.
How to integrate: Modeled
Labels
Algebra and Patterning
(4)
Canada and World Connections
(2)
Data Management and Probability
(6)
Digital Storytelling
(1)
Earth and Space Systems
(2)
ESL
(1)
French
(3)
Geometry and Spatial Sense
(3)
Grammar
(2)
Healthy Eating
(1)
Initiatives
(1)
Intermediate
(5)
Junior
(41)
Learning Skills
(1)
Life Systems
(3)
Literacy
(2)
Matter and Energy
(2)
Measurement
(11)
Number Sense
(18)
Primary
(52)
Quick
(1)
Resources
(1)
Science
(11)
Social Studies
(2)
Structures and Mechanisms
(1)
Teaching Tool
(2)
Technology
(1)
Sunday, March 10, 2013
Saturday, December 8, 2012
Regrouping Addition and Subtraction
Addition Two Digit Numbers - using place value
Grades: 2-3
Summary: A great tool to showcase how to "carry" numbers from the ones digit to the tens.
How to integrate: Shared
Addition of 3 Digit Numbers
Grades: 2-3
Summary: When teaching students how to regroup, sometimes it's about concept attainment and that means doing various problems using the same strategies. When we add using regrouping it's often faster and easier to show them simultaneously instead of taking time after time designing and dragging our base-ten models onto the place value chart. So the geniuses at E-Labs have created a "calculator" that shows how regrouping is done. You can add up to three digits and click the "regroup" button to see how numbers are regrouped.
How to integrate: Shared, Modeled
This site is great also as a check for understanding. Have student predict the answer and what it looks like before and after regrouping.
Regrouping Two Digit - Mini Lesson
Grades: 2-3
Summary: A small mini lesson that teaches the idea of adding by ones then tens.
How to integrate; Shared, Modeled
Count On Convict
Grades: 2-3
Summary: Use groups of ten to help you subtract two digit numbers. This game breaks subtraction down step by step by using groups of ten to help you reach your answer. It can be a bit complicated but once you get it, it's another strategy to help you with subtraction.
How to integrate: Modeled, Shared, Independent
Subtraction Facts with Regrouping
Subtraction Facts with no Regrouping
Addition Facts with Regrouping
Addition Facts with no Regrouping
Grades: 2-3
Summary: This is a great game for students to guide them through a step-by-step on how to add or subtract using regrouping and without regrouping. It shows students how to break out each place value and how to borrow and regroup.
How to integrate: Modeled, Independent
Grades: 2-3
Summary: A great tool to showcase how to "carry" numbers from the ones digit to the tens.
How to integrate: Shared
Addition of 3 Digit Numbers
Grades: 2-3
Summary: When teaching students how to regroup, sometimes it's about concept attainment and that means doing various problems using the same strategies. When we add using regrouping it's often faster and easier to show them simultaneously instead of taking time after time designing and dragging our base-ten models onto the place value chart. So the geniuses at E-Labs have created a "calculator" that shows how regrouping is done. You can add up to three digits and click the "regroup" button to see how numbers are regrouped.
How to integrate: Shared, Modeled
This site is great also as a check for understanding. Have student predict the answer and what it looks like before and after regrouping.
Grades: 2-3
Summary: A small mini lesson that teaches the idea of adding by ones then tens.
How to integrate; Shared, Modeled
Count On Convict
Grades: 2-3
Summary: Use groups of ten to help you subtract two digit numbers. This game breaks subtraction down step by step by using groups of ten to help you reach your answer. It can be a bit complicated but once you get it, it's another strategy to help you with subtraction.
How to integrate: Modeled, Shared, Independent
Subtraction Facts with Regrouping
Subtraction Facts with no Regrouping
Addition Facts with Regrouping
Addition Facts with no Regrouping
Grades: 2-3
Summary: This is a great game for students to guide them through a step-by-step on how to add or subtract using regrouping and without regrouping. It shows students how to break out each place value and how to borrow and regroup.
How to integrate: Modeled, Independent
Saturday, November 17, 2012
Growth and Changes in Plants
Watch it Grow
Grades: 3
Summary: Choose up to five different types of vegetables and watch them grow. Then see which part of the plant we are most like to eat and what part of the plant it comes from.
How to integrate: Shared, Independent
BBC - Plants
Grades: 3-6
Summary: Sarah Jane has been kidnapped by the Blathereen! Help grow the Rakweed to win her freedom in this plants game! There are four games in total. Complete each game with your plant knowledge.
How to integrate: Shared, Independent
The Life Cycle of a Plant
Grades: 3
Summary: There are three activities in total
1) Life Cycle Diagram - Place the labels and the notes in the correct locations in the life cycle of a plant diagram.
2) Flower Anatomy - Click on the various part of the flower to read about the name and the function. Then try to match the correct labels to the diagram.
3) Seed Dispersal - read each of the ways seeds are disperse and then complete a sorting activity.
How to integrate: Shared, Independent
BBC Plant Life Cycle
Grades: 3-6
Summary: MI High Agent, we need your help to stop the dangerous Hogweed plant from spreading. There are two games - one labeling and one adventure game on seed dispersal. The second game requires a keyboard to play and therefore not ideal for smartboard.
How to integrate: Shared, Independent
BBC - Helping Plants Grow Well
Grades: 2-3
Summary: Adjust the water and heat and watch how those factors affect the growth of the plant.
How to integrate: Modeled, Shared
Grades: 3
Summary: Choose up to five different types of vegetables and watch them grow. Then see which part of the plant we are most like to eat and what part of the plant it comes from.
How to integrate: Shared, Independent
BBC - Plants
Grades: 3-6
Summary: Sarah Jane has been kidnapped by the Blathereen! Help grow the Rakweed to win her freedom in this plants game! There are four games in total. Complete each game with your plant knowledge.
How to integrate: Shared, Independent
The Life Cycle of a Plant
Grades: 3
Summary: There are three activities in total
1) Life Cycle Diagram - Place the labels and the notes in the correct locations in the life cycle of a plant diagram.
2) Flower Anatomy - Click on the various part of the flower to read about the name and the function. Then try to match the correct labels to the diagram.
3) Seed Dispersal - read each of the ways seeds are disperse and then complete a sorting activity.
How to integrate: Shared, Independent
BBC Plant Life Cycle
Grades: 3-6
Summary: MI High Agent, we need your help to stop the dangerous Hogweed plant from spreading. There are two games - one labeling and one adventure game on seed dispersal. The second game requires a keyboard to play and therefore not ideal for smartboard.
How to integrate: Shared, Independent
BBC - Helping Plants Grow Well
Grades: 2-3
Summary: Adjust the water and heat and watch how those factors affect the growth of the plant.
How to integrate: Modeled, Shared
Friday, October 26, 2012
Healthy Eating
Lunch-o-matic
Grades: 2-3
Summary: Brain is helping to make the lunches at Elmwood healthy. Help him by choosing one thing to add to each tray to make it a balance meal. Click on each food for a clue.
How to integrate: Shared, Independent
Supermarket Adventure
Grades: 2-3
Summary: Browse through the supermarket for different types of food. Make sure you read the labels to see what DW wants and then add it to the cart.
How to integrate: Shared, Independent
TVOKids - The Bodies
Grades: 2-4
Summary: Watch clips about healthy eating and having a healthy lifestyle.
How to integrate: Modeled, Independent
Food - NGfL Cymru
Grade: 2-5
Summary: A series of interactive lessons and activities to take your students through healthy eating.
1) Why is food important
2) Food Groups
3) Planning our Recipes
Grades: 2-3
Summary: Brain is helping to make the lunches at Elmwood healthy. Help him by choosing one thing to add to each tray to make it a balance meal. Click on each food for a clue.
How to integrate: Shared, Independent
Supermarket Adventure
Grades: 2-3
Summary: Browse through the supermarket for different types of food. Make sure you read the labels to see what DW wants and then add it to the cart.
How to integrate: Shared, Independent
TVOKids - The Bodies
Grades: 2-4
Summary: Watch clips about healthy eating and having a healthy lifestyle.
How to integrate: Modeled, Independent
Food - NGfL Cymru
Grade: 2-5
Summary: A series of interactive lessons and activities to take your students through healthy eating.
1) Why is food important
2) Food Groups
3) Planning our Recipes
4) Making the Recipes (food tutorials)
5) Evaluate the Recipe
How to integrate: Shared, Modeled, Independent
Saturday, September 8, 2012
Typing Tutor
Sense-Lang - Typing Tutor
Grades: 2 and up
Summary: Practice touch-typing using random text - for beginners to be familiar with the location of the letters on the keyboard. A great step-by-step site to help students learn to type. There are 15 lessons for the beginner section.
How to integrate: Independent
Dance Mat Typing
Grades: 2 and up
Summary: Dance "Mat Typing is an introduction to touch typing for children aged 7 - 11 years.
Each of the 4 levels are divided into 3 stages. Begin at Level 1 and build up your skills gradually through to Level 4"
How to integrate: Independent
Homekey Kennys
Grades: 2 and up
Summary: Once your students have mastered the home row, test their skills by playing this "whack-a-mole" game. See how many "Kennys'" they can whack by clicking on the home row keys.
How to integrate: Independent
Typing Adventure
Grades: 2 and up
Summary: This arcade-style game allows students to use their skills of typing to lead our main character towards the treasure. Be careful not to type the wrong key or he gets zapped!
Level 1
Level 2
How to integrate: Independent
Keyboarding Skills - e-Learning for Kids
Grades: 2 and up
Summary: An actual online course that will take your students step-by-step the skills of using the keyboards and mouse.
How to integrate: Independent
Grades: 2 and up
Summary: Practice touch-typing using random text - for beginners to be familiar with the location of the letters on the keyboard. A great step-by-step site to help students learn to type. There are 15 lessons for the beginner section.
How to integrate: Independent
Dance Mat Typing
Grades: 2 and up
Summary: Dance "Mat Typing is an introduction to touch typing for children aged 7 - 11 years.
Each of the 4 levels are divided into 3 stages. Begin at Level 1 and build up your skills gradually through to Level 4"
How to integrate: Independent
Homekey Kennys
Grades: 2 and up
Summary: Once your students have mastered the home row, test their skills by playing this "whack-a-mole" game. See how many "Kennys'" they can whack by clicking on the home row keys.
How to integrate: Independent
Typing Adventure
Grades: 2 and up
Summary: This arcade-style game allows students to use their skills of typing to lead our main character towards the treasure. Be careful not to type the wrong key or he gets zapped!
Level 1
Level 2
How to integrate: Independent
Keyboarding Skills - e-Learning for Kids
Grades: 2 and up
Summary: An actual online course that will take your students step-by-step the skills of using the keyboards and mouse.
How to integrate: Independent
Sunday, June 3, 2012
As Time Goes By - Calculating Elapsed Time
Differences between Two Times
Grades: 3-5
Summary: Need to calculate the difference from one time to another.
How to integrate: Shared, Independent
BBC Mission 2110 Bio-Rods!
Grades: 3-4
Summary: Four time based games. Students must use their knowledge of analogue and digital time to release the Mission 2110 bio-rods!
How to integrate: Shared, Independent
Elapse Time
Grades: 3-4
Summary: Move the hand of the clock to get the elapsed time or try to enter the time that has gone by.
How to integrate: Shared, Modeled, Independent
How Much Time Has Passed
Grades: 4-6
Summary: This short quiz will help your students tell how much time has passed.
How to integrate: Shared, Modeled, Independent
What Time Will It Be
Grades: 3-4
Summary: Read the problem and choose the correct answer depending on how much time has passed.
How to integrate: Shared, Modeled, Independent
Grades: 3-5
Summary: Need to calculate the difference from one time to another.
How to integrate: Shared, Independent
BBC Mission 2110 Bio-Rods!Grades: 3-4
Summary: Four time based games. Students must use their knowledge of analogue and digital time to release the Mission 2110 bio-rods!
How to integrate: Shared, Independent
Elapse Time
Grades: 3-4
Summary: Move the hand of the clock to get the elapsed time or try to enter the time that has gone by.
How to integrate: Shared, Modeled, Independent
How Much Time Has Passed
Grades: 4-6
Summary: This short quiz will help your students tell how much time has passed.
How to integrate: Shared, Modeled, Independent
What Time Will It Be
Grades: 3-4
Summary: Read the problem and choose the correct answer depending on how much time has passed.
How to integrate: Shared, Modeled, Independent
Sunday, May 27, 2012
Algebra Equations
Number Balance
Grades: 1-3
Summary: Use the idea of the sea saw to balance the equation. Great way to show the students which side has a the greater sum.
How to integrate: Shared, Modeled
Make X
Grades: 3-5
Summary: Arrange the cards and arithmetic signs into a formula that makes X. You can use any of the operations to reach the goal.
How to integrate: Modeled, Shared, Independent
Fruit Shoot - Comparing Equations
Grades: 3 and up
Summary: Three levels and two mode of playing either relaxed or timed. Students must look at the equation and decide whether the two side should be >, < or =.
How to integrate: Modeled, Shared, Independent
Matching Math - Addition with Missing Numbers
Grades: 2-5
Summary: A matching game that includes a set of math equations with a choice of values, choose two "cards" that match the missing value with the correct number to make the equation true. Try either relaxed mode or timed mode.
How to integrate: Modeled, Shared, Independent
Catapult
Grades: 4 and up
Summary: There are three levels to choose from. You have to fill in the missing numbers in the equation to stop Harvey being catapulted into the distance. Click on the numbers on the bottom to select.
How to integrate: Modeled, Shared, Independent
Speed Grid Addition - Level 1, Level 2, Level 3
Grades: 2-4
Summary: Look at the expressions and fill in the blank numbers to make it true. You can choose how many questions you aim to answer and the amount of time you have. The fastest you select the numbers the higher your score. There are three levels to choose from.
How to integrate: Modeled, Shared, Independent
Calculation Balance
Grades: 1-4
Summary: A lot of numbers and options to choose from to help your students understand the idea of balancing an equations.
How to integrate: Modeled, Shared, Independent
Addition - Balance Equation
Grades: 1-3
Summary: Answer five questions in the quickest time. Look at the two sides of the equations and see what number is missing to make it true.
How to integrate: Modeled, Shared, Independent
Can you Balance?
Grades: 2-3
Summary: Click on the blocks to balance the equation.
How to integrate: Modeled, Shared, Independent
Grades: 1-3
Summary: Use the idea of the sea saw to balance the equation. Great way to show the students which side has a the greater sum.
How to integrate: Shared, Modeled
Make X
Grades: 3-5
Summary: Arrange the cards and arithmetic signs into a formula that makes X. You can use any of the operations to reach the goal.
How to integrate: Modeled, Shared, Independent
Fruit Shoot - Comparing Equations
Grades: 3 and up
Summary: Three levels and two mode of playing either relaxed or timed. Students must look at the equation and decide whether the two side should be >, < or =.
How to integrate: Modeled, Shared, Independent
Matching Math - Addition with Missing Numbers
Grades: 2-5
Summary: A matching game that includes a set of math equations with a choice of values, choose two "cards" that match the missing value with the correct number to make the equation true. Try either relaxed mode or timed mode.
How to integrate: Modeled, Shared, Independent
Catapult
Grades: 4 and up
Summary: There are three levels to choose from. You have to fill in the missing numbers in the equation to stop Harvey being catapulted into the distance. Click on the numbers on the bottom to select.
How to integrate: Modeled, Shared, Independent
Speed Grid Addition - Level 1, Level 2, Level 3
Grades: 2-4
Summary: Look at the expressions and fill in the blank numbers to make it true. You can choose how many questions you aim to answer and the amount of time you have. The fastest you select the numbers the higher your score. There are three levels to choose from.
How to integrate: Modeled, Shared, Independent
Calculation Balance
Grades: 1-4
Summary: A lot of numbers and options to choose from to help your students understand the idea of balancing an equations.
How to integrate: Modeled, Shared, Independent
Addition - Balance Equation
Grades: 1-3
Summary: Answer five questions in the quickest time. Look at the two sides of the equations and see what number is missing to make it true.
How to integrate: Modeled, Shared, Independent
Can you Balance?
Grades: 2-3
Summary: Click on the blocks to balance the equation.
How to integrate: Modeled, Shared, Independent
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